Every hero begins as a novice. At level 30, you can choose one permanent class. The choice resets level, XP, and stats, while your gold, potions, relic, and cosmetics remain.
⚔️ Permanent path
Swordman
Trained by the Swordman Master
Weak hits bounce off your guard. Passive regen restores 10 HP every 5 seconds, even in combat.
PriorityVIT · STR
SecondarySPD
🛡️ Swordman AuraSTR +5, VIT +5 while a Swordman is on this map (including you).
If a monster’s damage is less than or equal to your flat block (VIT + Legend Relic), you take 0 damage.
Passive: recover 10 HP every 5 seconds while hurt, including during combat. Other classes only regen out of combat.
Steadfast: each rank adds a flat +200 max HP, stacking (Lv1 +200, Lv5 +1,000, Lv10 +2,000). Buy/upgrade in Skills. First rank 500,000g; later ranks cost more (16,250,000g full path).
Battle Cry: yank every monster on your map into a cluster in front of you for 20s, and become invulnerable for 3s. Buy in Skills for 200,000g. 45s cooldown.
Whirlwind: spin for 5s and hit every monster in range. Starts at 100px / 2m CD; each upgrade +40px and −15s CD (Lv5: 260px / 60s). Buy/upgrade in Skills. Pairs well after Battle Cry.
Outgoing damage and evasion use the normal caps (EVA up to 90%). No class penalties.
Best for clearing fields safely and lasting longer against mid-tier packs.
Bosses that hit harder than your block, such as Orc Legend, still hurt. Bring potions.
Aura: while you are on a map, everyone there (including you) gets STR +5 and VIT +5.
Build tip: Raise VIT first so more trash mobs deal 0. Then STR for kill speed. SPD helps a bit; CRIT/EVA are lower priority.
🗡️ Permanent path
Thief
Trained by the Thief Master
Near-perfect evasion. Crits strike twice. No downside.
PriorityEVA · CRIT
SecondarySPD · STR
🗡️ Thief AuraCRIT +5, SPD +5 while a Thief is on this map (including you).
Evasion can go up to 99%. Critical hits trigger a double attack (two hits before the monster answers).
Full outgoing damage and normal VIT mitigation, with no class penalties.
Backstab: teleport behind up to 3 non-boss monsters and finish them one by one (~0.5s each). Buy in Skills for 500,000g. 1m cooldown.
Lurker: turn invisible and strike nearby monsters once per second. Starts at 15s / 120px; each upgrade +4s and +25px (Lv5: 31s / 220px). Buy/upgrade in Skills. 1m cooldown.
Great when EVA/CRIT are invested; still solid without them.
Keep potions ready for the rare hits that land.
Aura: while you are on a map, everyone there (including you) gets CRIT +5 and SPD +5.
Build tip: Stack EVA and CRIT first. Then SPD/STR. VIT helps as a safety net.
🪄 Permanent path
Priest
Trained by the Priest Master
Heal yourself or nearby players every 10 seconds. Full damage and caps.
PriorityVIT · SPD
SecondarySTR
✨ Priest AuraVIT +10, EVA +5 while a Priest is on this map (including you).
Combat Heal restores about 35% of your max HP + half your VIT level, with a 10s cooldown.
Click Heal to aim, then click yourself or any player on the same map. 10s cooldown.
Holy Cross: smite nearby monsters and heal allies every second. Starts at 15s / 140px; each upgrade +4s and +25px (Lv5: 31s / 240px). Buy/upgrade in Skills.
Outgoing damage, crit (90%), and evasion (90%) use the normal caps, with no class penalties.
Strong sustain for parties and bosses; potions are still useful as backup.
Aura: while you are on a map, everyone there (including you) gets VIT +10 and EVA +5.
Build tip: VIT boosts both survivability and Heal amount. SPD lets you act more between heals. STR for kill speed.
🏹 Permanent path
Archer
Trained by the Archer Master
Shoot from anywhere on the map. Auto-attacks with arrows. Headshot and Multishot from Skills.
PrioritySTR · SPD
SecondaryCRIT · EVA
🏹 Archer AuraSTR +5, SPD +5 while an Archer is on this map (including you).
Ranged auto-attack: fire arrows from your current spot across the whole map. No approach walk.
Outgoing damage and crit (90%) use the normal caps. Evasion can go up to 95% at EVA 99.
Focus: passive STR that scales with hunter level. Buy/upgrade in Skills (10 ranks; later ranks cost more).
Charge Arrow: passive. Every basic shot knocks non-boss monsters 50px back along the arrow. Buy in Skills for 500,000g.
Headshot: one shot for 50× your attack. Buy in Skills for 500,000g. 60s cooldown (1).
Multishot: aim at a monster, then rain arrows into that cone on attack speed. Starts at 5s; each Skills upgrade +4s (Lv5: 21s). Buy/upgrade in Skills. 60s cooldown (2).
Aura: while you are on a map, everyone there (including you) gets STR +5 and SPD +5.
Build tip: STR for arrow damage. SPD for shot rate. EVA scales to 95% at 99 — strong kite defense. CRIT as you invest further.
Choose carefully
The class decision is permanent
Talk to the class NPCs in the Class Hall when you are ready. Because the change returns your level and stat progression to the beginning, it is a new build journey, not a quick loadout swap.