Every hero begins as a novice. At level 50, you can choose one permanent class. The choice resets level, XP, and stats, while your gold, potions, relic, and cosmetics remain.
⚔️ Permanent path
Swordman
Trained by the Swordman Master
Weak hits bounce off your guard. Passive regen restores 10 HP every 5 seconds, even in combat.
PriorityVIT · STR
SecondarySPD
🛡️ Swordman AuraSTR +5, VIT +5 while a Swordman is on this map (including you).
If a monster’s damage is less than or equal to your flat block (VIT + Legend Relic), you take 0 damage.
Passive: recover 10 HP every 5 seconds while hurt, including during combat. Other classes only regen out of combat.
Outgoing damage and evasion use the normal caps (EVA up to 90%). No class penalties.
Best for clearing fields safely and lasting longer against mid-tier packs.
Bosses that hit harder than your block, such as Orc Legend, still hurt. Bring potions.
Aura: while you are on a map, everyone there (including you) gets STR +5 and VIT +5.
Build tip: Raise VIT first so more trash mobs deal 0. Then STR for kill speed. SPD helps a bit; CRIT/EVA are lower priority.
🗡️ Permanent path
Thief
Trained by the Thief Master
Near-perfect evasion. Crits strike twice. No downside.
PriorityEVA · CRIT
SecondarySPD · STR
🗡️ Thief AuraCRIT +5, SPD +5 while a Thief is on this map (including you).
Evasion can go up to 99%. Critical hits trigger a double attack (two hits before the monster answers).
Full outgoing damage and normal VIT mitigation, with no class penalties.
Great when EVA/CRIT are invested; still solid without them.
Keep potions ready for the rare hits that land.
Aura: while you are on a map, everyone there (including you) gets CRIT +5 and SPD +5.
Build tip: Stack EVA and CRIT first. Then SPD/STR. VIT helps as a safety net.
🪄 Permanent path
Priest
Trained by the Priest Master
Heal yourself or nearby players every 10 seconds. Full damage and caps.
PriorityVIT · SPD
SecondarySTR
✨ Priest AuraVIT +10, EVA +5 while a Priest is on this map (including you).
Combat Heal restores about 35% of your max HP + half your VIT level, with a 10s cooldown.
Click Heal to aim, then click yourself or any player on the same map. 10s cooldown.
Outgoing damage, crit (90%), and evasion (90%) use the normal caps, with no class penalties.
Strong sustain for parties and bosses; potions are still useful as backup.
Aura: while you are on a map, everyone there (including you) gets VIT +10 and EVA +5.
Build tip: VIT boosts both survivability and Heal amount. SPD lets you act more between heals. STR for kill speed.
Choose carefully
The class decision is permanent
Talk to the class NPCs in the Class Hall when you are ready. Because the change returns your level and stat progression to the beginning, it is a new build journey, not a quick loadout swap.